doparm.blogg.se

Mcpixel character creator
Mcpixel character creator









mcpixel character creator

if the player is 32 pixels high, in Blender this can be interpreted as 32 Blender units or 3.2 Blender units etc. This will work so long as other content is then appropriately adjusted and proportioned, i.e. The most straightforward is to translate pixel dimensions and numbers directly into Blender Units.

mcpixel character creator

Using the way textures are assigned and their relative pixel density, it's possible to work out just how large the player should be in Blender - the hitbox (shown right) is often cited as a height reference but results in a character that's a little too short compared to ingameįor the purpose of making animated scenes and other Minecraft related content in Blender then, there are a number of ways to go about sizing the character in relation to other objects in a Scene. Minecrafts building blocks are regarded as being one cubic metre (left), two of which approximate the height of the player. Similarly using this data to determine Minecrafts player height can be problematic, leading again to it being slightly shorter than the above two metres. In terms of pixels measurements however, the eyes occupy the fourth row up from the bottom of the head and are actually 168.75cm from absolute ground level, and 25cm from the top of the head (occupying a row between the two and just below the middle of the head, of 6.25cm high). Similarly, the players eye-line (the cameras POV) is defined (again) by console coordinates as being 1.62 metres from the ground.

mcpixel character creator

Whilst not specifically meaningful on it's own, using this information to define character height can be problematic as a result - the player is too short and slightly too wide. Having worked out the characters height logically per the above, it is however at odds with other aspects of the game that suggest slightly different dimensions when used to determine player height in Blender.įor example, the characters hitbox - the area used to define the players volume for collision/interaction with objects in the world - is given as being 1.8m high by 0.6m wide by 0.6m deep (1.8m x 0.6m x 0.6m - based on console output), making is slightly shorter and less wide than the general dimensions of the character. Problems with Minecraft character height in Blender whilst the calculations may be correct in a absolute sense, it does not necessarily mean they relate to the character actually being the determined height in-game because, as a dynamic entity, it could be being resized/rescaled in-game for any manner of reasons to look slightly shorter or larger even though its underlying dimensions are fixed (similar to the way Blender can 'Scale' an object whilst leaving its underlying dimensions untouched). *It's important to note these measurements assume textures and their respective distribution across surfaces is uniform for all world and character objects alike, i.e. Again at face value, the 64 x 32 pixel PNG breaks down to (in pixels) Īnd using the above calculated unit of measurement, in centimetre this represents ( x 6.25cm = ) įor a total height of exactly 2m (200cm), the height of two building blocks (as seen in-game, notwithstanding camera angle). With this unit of measurement calculated it's then possible to work out Minecrafts player size based on the pixel distribution of the texture assigned to it. This means each pixel, at face value, represents 6.25 centimetres exactly (100cm / 16 = 6.25cm). By default the blocks that make up the Minecraft world are regarded as being one cubic metre in size, and textured with a 16 x 16 pixel image. It depends how the unit of measurement is defined. Minecraft Character ref for Blender 2.8+











Mcpixel character creator